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/// INITIALISING INTSILKY.HTM /// SilkyBack to "Interviews" As usual, all of the notes added in after the conversation are in red. <duvvit> Hi Silky, thanks for your time.
<duvvit> Q. What was the main reason you set up your website? (The tne.net/silky/ one)
<SILKY3>
Maxis and Europress had a very small site, no
interactivity, and very few games <duvvit> ahhh... <SILKY3>
I wanted to learn HTML - and it seemed like a perfect
project <SILKY3>
my background was also in old-fashioned BBSs <SILKY3>
I brought that desire for users to interact with
each other onto the web with me <duvvit> I
see... <SILKY3>
Silky's is over 2 years old now - and I was building the
site for 9 months before I ever launched it <SILKY3>
so for me - it's going on 3 years old <duvvit> cool!
:) <SILKY3>
I needed a project that was deep enough to learn on - and
it seemed a good project that needed an interactive site <duvvit> Q. You
mentioned earlier about your background in old fashioned
BBSs, before we continue any longer, can you please tell
me more on your actualy background? <SILKY3>
well, I was a sysop on a Bulletin Board System for a good
many years <SILKY3>
BBSs seem to have died now - but really, they
haven't <duvvit> Really?
How would you explain that? :) <SILKY3>
all a BBS was - was an electronic means of users getting
together to chat, leave files for one another, leave
messages in forums <SILKY3>
but typically - they were local users - dialing
a local number <SILKY3>
so they were grouped by geography <SILKY3>
close enough to the box to call up directly <SILKY3>
now - the same thing happens on the web - but the users
are global - and they come together thru websites by
topic <duvvit> go
on... :) <SILKY3>
really - the same things - just a little different way to
get at them <SILKY3>and
the users are from all over. <SILKY3>
I had a forum on our BBS for K&P before the
web <SILKY3>
had all of 2 users locally interested in it <SILKY3>
now the userbase is global <SILKY3>
and hundreds of folks visit <SILKY3>
BBSs aren't dead - they've just changed their userbases -
and focus a bit <duvvit> Well,
silky, as a matter of fact, I tried calling many BBSs not
long ago, and what really happened what that most of them
were really "killed" :D <duvvit>
unfortunately... <SILKY3>
the traditional ones have suffered <SILKY3>
it takes quite a bit of capital to keep a traditional
dialup one running <SILKY3>
very expensive <duvvit> oic...
that explains it then. <SILKY3>
when their users jumped ship to the net - a lot of them
had to close <duvvit> Q. So,
silky, how long have you been on the net then? <SILKY3>
I remember seeing an article in PC magazine - about the
same time I launched Silky's <SILKY3>
author was questioning if it was possible to make a web
based BBS - I remember thinking that I ALREADY had one
<g> <duvvit> :D <SILKY3>
Silky's was live 2 years ago in October <SILKY3>
had to move it a few times - but it's never gone down,
knock on wood <duvvit> yep :D <SILKY3>
and moving a site this large can be a bit of a trick <duvvit> Q.
Considering your present status as a GREAT WEbmistress,
how do you feel about making Silky's and especially The
Comments Wall? <SILKY3>
when we started to host - that was, and still is, our
primary focus - tools to help designers create
interactive sites <SILKY3>
well - I design sites for clients, I don't have nearly as
much time as I'd like to devote to Silky's anymore <SILKY3>
one nice thing about an interactive site - the users
themselves keep it going in large part <SILKY3>
Rikus has volunteered to help catchup some of the games <SILKY3>
that is usually the biggest complaint I receive <duvvit>
Complaint? <SILKY3>
he's working on submissions received in July now <SILKY3>
yeah, I get months behind on games <SILKY3>
it takes a long time to process them <SILKY3>
on average - about an hour a game <SILKY3>
I don't just throw the files I receive up there <duvvit> No
wonder the Games section take a long time to place up :) <SILKY3>
they are all opened - to make sure they are complete
files, etc <duvvit> btw,
What actually happened to Jon? I thought he was making
the Games page? <SILKY3>
you'd be amazed the number of bad files that come in <SILKY3>
I don't really know what happened to Jon <SILKY3>
he volunteered to help - and did a great job on May <SILKY3>
but he either had problems, or figured out he had bitten
off more than he could chew <SILKY3>
not sure bout that - he never wrote me, I saw a note on
the wall that he was having some problems <duvvit> OIC, <SILKY3>
that's ok, I appreciate his help with May <duvvit> :D <SILKY3>
Rikus finished all the June submissions, and those are up <SILKY3>
at this rate, we might actually be current before too
long <SILKY3>
he's doing a great job <SILKY3>
I hate being so far behind, but many days - I'll get 5 or
6 files <SILKY3>
just no way I have time to keep up <SILKY3>
just sorting the bad files from the good takes a long
time <SILKY3>
some days 3 out of 5 submissions are just setup.bin or
some such thing, just not complete <SILKY3>
I'm not going to just throw up every file - that wastes a
ton of time with folks downloading bad files <SILKY3>
I'd rather a little more time be spent on this end - than
have a library full of unusable downloads <SILKY3>
as to the wall <SILKY3>
I just cleaned it off a couple days ago <duvvit> Q. IC <duvvit> whoops <SILKY3>
and I left my little tirade at the bottom - as a reminder <duvvit> Q. So
how do you actually manage the Wall nowadays? Considering
you did get very angry over what we were writing a month
ago... :) <SILKY3>
folks do tend to take advantage of it - using it for
flames - things that would be best kept to e-mail <SILKY3>
I put up the forums for flames - I wish folks would do it
there <SILKY3>
I see every single post that goes up - it all comes to my
email <SILKY3>
I just wish folks would have a little more appreciation
of the resource - and not abuse it <duvvit> hmmm <SILKY3>
I go in every so often and clean it off <SILKY3>
unlike the forums - every visit has to load every comment <SILKY3>
so spamming it causes a lot more wasted time than a stray
comment in the forums <duvvit> Silky,
can you please tell me more about that day when you were
sooo angry? What actually made you so angry? Was it becuz
you had a bad day? Or was it becuz yo really were too
angry with some peple? <SILKY3>
It was actually several things <SILKY3>
I had gotten about 10 letters that week - folks
whining....yes whining, that they had just sent me a
game, and it wasn't up yet <SILKY3>
I try to write those folks back - explaining how far
behind I am <SILKY3>
a few posts that were just totally inappropriate <SILKY3>
folks using MY free services - to sell THEIR services - HEY
FOLKS *I* HOST FOR A LIVING <SILKY3>
and just the general petty bickering going on <SILKY3>
that is not what the wall was put there for <duvvit> hmm... <SILKY3>
I had put up *nice* reminders - and I don't think anyone
even read them <SILKY3>
It was a matter of the last straw snapping <duvvit> I
understand what you mean... <duvvit> Well,
Silky - aside from all the "notsogood" stuff
;), Why, or how, did KNP manage to interest you? <duvvit> ...that
even caused you to make a really cool website all about
it? <SILKY3>
At the time - I was working a part-time job at Best-Buy -
selling computer software <SILKY3>
I remember the day that K&P hit the shelf - I was the
one that stocked it <SILKY3>
and I also bought the very first copy out of that store <SILKY3>
I've always been a wanna-be programmer <SILKY3>
the concept intrigued me <duvvit> :) <SILKY3>
something simple enough that even a non-programmer like
me could actually make something useful with <SILKY3>
I immediately saw it was a useful tool for many things
besides games <SILKY3>
I made Smokey for my little boy <SILKY3>
he played it a long time - he was only 7 at the time <SILKY3>
it's really not much as a game, it's only claim to fame
was the dragon - and I didn't make that <SILKY3>
I have used it for many other things besides
"games" tho <duvvit> :D <SILKY3>
presentations - electronic greeting cards - tests <duvvit> Cool!
Are there any other samples besides Smokey? <SILKY3>
I always thought that potential was never explored or
talked about and promoted enough with K&P <SILKY3>
not really - I've used it to help my kids with class
projects, etc <SILKY3>
very useful little apps - but nothing anyone else would
want to see <duvvit>
hmmm.... :) <SILKY3>
with the advent of C&C - THEN they promote it as a
presentation/business tool <SILKY3>
but K&P actually had a lot of potential there I don't
think many folks explored <duvvit> Yes,
that is very true <SILKY3>
even today - I see folks talking about
"selling" their games <duvvit> heh <SILKY3>
which - of course...you need the license for <SILKY3>
but folks are really missing the boat <SILKY3>
this won't compete with Doom or Quake <SILKY3>
but as educational software - or as an interactive
storybook <SILKY3>
this COULD easily be used to make commercial products -
indeed, it has been <SILKY3>
folks are gonna have to get over the "blow it
up" stuff - and onto more "useful"
applications <SILKY3>
childrens education software has a HUGE potential <duvvit>
However, not many of us like to make educational
software. What can you say to that? <SILKY3>
Don't try to make the next Doom in this - and think you
can sell it <SILKY3>
the technology has the consumer very jaded <SILKY3>
their MIGHT be some potential in puzzel games <SILKY3>
logic games <SILKY3>
if they are well done <SILKY3>
don't try to compete in areas you don't have the tools -
at least commercially <duvvit>
hmmm.... <SILKY3>
stick to what this does best <SILKY3>
making things go boom - on a commercial quality level -
ain't it <duvvit> Well,
to conclude this interview (cuz I gtg soon :) ) : <SILKY3>
that ignores the strengths and advantages this DOES give
you <duvvit> What
plans do you have for the future? both for yourself, and
your website? <SILKY3>
well - I've started a new server <duvvit> oh yes,
it's "web toys", right? <SILKY3>
it's very much like TNE - but we also do a lot of remote
CGI work <SILKY3>
yes, www.webtoys.net - .com is an adult site <duvvit>
uh..ewww... :) <SILKY3>
the .net is very important <g> <duvvit> LOL :D <SILKY3>
webtoys is geared to give folks some of these tools we
have always offered - but remotely <SILKY3>
so they don't necessarily have to move their site <SILKY3>
we also host <SILKY3>
site isn't quite complete, but it will be up and fully
operational very soon <duvvit> :D <duvvit> Well,
what can you say to all potential game makers out there,
Silky? <SILKY3>
take the time to plan out your games before you just
throw something up on a screen <SILKY3>
develop some plots - and some gameplay <SILKY3>
my own game is an example of what NOT to do <SILKY3>
Smokey isn't much of a game really <duvvit> :) <SILKY3>
it served the purpose it was built for <SILKY3>
but as a "game" it's not much <duvvit> yep :D <duvvit> but it
still was playble. Really :) <SILKY3>
yeah, the dragon is cool <SILKY3>
and I can't take credit for him <duvvit> :) <SILKY3>
a young man I met thru Compuserve did him <duvvit> It was
pretty cool too, the dragon :) <SILKY3>
yeah, that's the only "claim to fame" in that
one <SILKY3>
the dragon is very cool <duvvit> Well, I
think I gotta go. Thanks for the time, Silky :D <SILKY3>
he made him in a copy of his Dad's 3D studio <SILKY3>
my pleasure <duvvit>
3d-studio? No wonder!!! <duvvit> :D <duvvit> Well,
See ya! <SILKY3> later /// INTSILKY.HTM FILE ENDS /// Gateway back to "Interviews" |
/// INITIALISING
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